Sahara is a challenging puzzle game where you have to guide a camel through a labyrinth in the desert. If you like it, you can purchase it in the App Store.
I am very happy about that release of my first iPhone app. It was very exciting and fun to do all those things like registering as iPhone Application Developer, signing all the contracts, exploring the iPhone SDK, developing the game e.g. programming an algorithm to find the shortest way through the maze, implementing animations, doing all the graphics and sounds, preparing my web site and finally submitting the application to Apple. It went through the review process in just about two days without any problems. It seems I did everything alright. 😉
To give you some insight to the graphical development process of Sahara, here is an example how the camel was born:
At the left is a rough pencil drawing of the camel how it was in my head. I did about five to ten drawings of that style or so. It was not exactly how I thought it should look like, but this one was pretty close. Then I scanned the drawing and did the final artwork directly on my Mac with vector graphics. I put the scan of the draft drawing underneath the image with 50% transparency as orientation. As you can see, I did a lot of corrections especially to the head of the camel. The funny eyes are bigger, the shape of the head is different, the ears are smaller and better aligned and so on. Although I own a Wacom tablet, I did all the graphics with my mouse, because I did no real “drawing”: I added a bunch of bezier paths for each stroke and then I corrected the points and anchors until I was satisfied with the result. Note that I did not have a pencil drawing for the skeleton; I just used the final camel as orientation underneath and drew the bones directly on the computer as vector graphics onto it.
After doing years of “just coding and coding” I really enjoyed doing this artistic work. Although in my opinion developing software is also some sort of artistic work, but I mean artistic in a graphical manner here. I did a lot of drawing in my childhood, but once I got my first computer it was displaced by programming so far. I am happy that I can combine both now.
Finally some more studies used for developing the camel for the game: